Making Spaces

Valheim does a decent job of being a Viking architecture simulator. You can build whatever you want with the logs and stones and walls and roof pieces provided, and it'll even fall down if you try to cheat physics too hard. Then you can walk around inside your structure and see the views and the way the light comes through, and it's lovely.

We're probably not doing that, so I'm not sure why I'm mentioning it. It's just to peek out at one end of a spectrum.

The other end of the spectrum is... shoot, I don't know. SimCity? You put down pre-made buildings (when you're not just zoning land), and you don't customize any of them. The choice lies in how you're laying things out on a grand scale, and how many fire stations you think you need or whatever.

We're also not doing that.

Then there's... I'm reaching my limits here. Animal Crossing? Where it's not about the architecture per se, but much more about how you decorate a given space? I didn't get very far in Animal Crossing. 

I swear I remember some houses EXACTLY like this in Los Angeles.

I'm hoping that we'll have a decent balance of those types of choices: size/shapes of spaces, persnal decoration of spaces, and where all those spaces are in relation to each other. Even if we don't get as in-depth for any of them as the above games do. Are your little people moving in between cozy hobbit-holes? Are they weaving in and out of columns that support bridges and balconies? Do they get really pumped about elevators and carts?

It would be fun for characters' personal spaces to reflect them in some way too. They might have favorite colors and materials. Some of them might like things simpler or more ornamental. A scholarly person would have a bookshelf or writing desk in their room; a musician would have instruments displayed; a hunter would have animal heads mounted to the wall.

Ooh ooh they could make each other gifts!!

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