To Pupil or Not to Pupil

This is a place where we ask the big, difficult, fraught questions. Like, will our characters have pupils in their eyes? 

Wildermyth does not use pupils, and I think this was absolutely the right choice. The problem with pupils is that they need to point somewhere, and if they're pointing in the wrong place, it's distracting, confusing, etc.

The chance of having a pupil pointing in the right place even most of the time in procedurally-generated interactions between procedurally-generated characters--which are theoretically going to be deep and emotional--is basically zilch, assuming I draw them in manually for each eye/expression.

You could go as neutral as possible with pupil placement. Not quite "thousand yard stare," but just always assume somebody's focusing a few feet in front of them, except for certain expressions like "guilt" or "dismissive" where they might be looking another direction. But would that like, debuff the expressiveness that you could get out of someone? I dunno. Maybe not.

I guess there's TECHNOLOGY that could be deployed if we had pupils and wanted them to move. Like, the eyes would be a mask and you'd move the pupils around within them for every shot. That sounds... hard to make look good. Fiddly for 3/4 view figures, which is probably what we'll be working with. But maybe it's one of those things that you put effort into up front, and then it just works forever. You move each pupil in the direction of... the head-anchor point of another figure... or a different 360-degree angle... or Nate builds some funky interface where you go into "pupil mode" and just pick a point to focus on.

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