"It's about mortality, I suppose."
How dangerous is this world, and what are the stakes? What happens when some smarmy player grabs a few townsfolk and starts running as far as they can into some dangerous area? Should NPCs be able to die? How rare/hard-to-do should that be? On one hand, you want to let people get attached to these NPCs and not be afraid that the game is gonna yoink them out from under you because your combat skills weren't good enough. On the other hand, some of my favorite memories from games are times when you got into trouble and there was some danger: The medic in Rimworld staying up all night to heal as many people as he could. The X-Com rookie pulling out that super clutch shot in a scary fight. Also X-Com: blundering into a room full of sectopods and having the "How are we going to get out of this one?" moment. Wildermyth spouse sacrifices themself for their other spouse to win a boss fight. Nate and his brothers fending off a sea monster in Valheim, trying to figure out whether t...